First Impressions: Marvel Ultimate Alliance
Yesterday, I went to Best Buy to pick up my copy of Neverwinter Nights 2. Unfortunately, their stock hasn't arrived yet. So as a placeholder I got Marvel: Ultimate Alliance -since it was on sale ($30 instead of $40)- to momentarily satiate my gaming appetite.
Marvel: Ultimate Alliance is an excellent game as X-Men Legends II. However, I have a couple of gripes:
- You can't assign any skills to use for "Call Allies". So casting boosts can be really awkward.
- You can't customize hot keys for quick power use, making it also awkward.
- The removed Stat Points distribution, making character customization shallow.
- Characters are still unbalanced.
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