Music Review: End the year with a bang!

Mastodon - Blood Mountain
(9.8 of 10)

was probably the best metal album I've heard in years. It was pure genius and ambitious. Its success marked Mastodon as one of the best metal bands to come out this decade. But the band didn't simply stopped with Leviathan. In their latest and third effort, Blood Mountain, as evidence and album title would suggest, they continued to push their music foward and let it grow even larger than Leviathan.

Listening to the album is quite a fantastic musical journey gone awry. The first track, "The Wolf is Loose", is a perfect introduction, with its ear-pounding drumworks, that will immediately kickstart your adrenaline pumps and grant you the energy you need throughout the entire adventure. Brann Dailor's sterling and adernaline pumping beats continues on as the chase escalates to the second track, "Crystal Skull". The chase mellows down abruptly, but the musical adventure does not, as you stumble upon the complex cacophonies of metal and melodic riffs of the "Sleeping Giant","Bladecatcher", and the "Colony of Birdmen". The album's gut-wrenching single, "Capillarian Crest", clearly summarizes the music in the entire album and showcases the ingenuity of the band's riff and drum craft.

Overall, Blood Mountain is the most brillant rock album released this year, and a new metal classic. If Mastodon continues this trend, pushing themselves and making huge leaps that are enough for them to handle, I think they'll turn from being a great metal band to icons of metal music that defined this decade. If you don't have a copy of Blood Mountain yet, do yourself a favor and get one -by legal means, of course.

Isis - In the Absence of Truth
(9.3 of 10)

In the Absence of Truth
is my introduction to Isis, and all I can say about this progressive metal album is that it's heavy and beautiful. The metallic weight of this Isis' music does not come quickly, aggressively, and hard like a punch other bands usually delivers. No, the heaviness is like a concrete block that drags you down to the bottom of the ocean while you listen to the call of whales. Tracks like "Wrists of Kings" and "Garden of Light" baits you with melodic openings, weaved with intricate guitar riffs, and then slowly crushes you with continual pressure and low-growling vocals. If you're looking for a metal album, the kind that puts you to sleep but gives you a hell of a nightmare, In the Absence of Truth is one of the best this year.

The Blood Brothers - Young Machetes
(9.0 of 10)

If I can describe the sound of The Blood Brothers' Young Machetes I'd say it's like an At The Drive-In album with mad ferocity and sharp claws. Though that comparison does not even come close, however, except that the two vocalists sounds like a starved-crazy Cedric Bixler-Zabala. But the comparison aside, Young Machetes is really a brillantly mad and intense screamo album with dance rock fillings. "We Ride Skeletal Lightning", an insane sounding song with descending bassline that you can groove to, is my favorite track here. "Huge Gold AK-47" is another excellent track in the album that showcases another sterling bassline. If you crave for something feral and crazy, then Young Machetes is the answer to that.

Brand New - The Devil and God are Raging Inside Me
(8.7 of 10)

I was never a fan of Brand New before. Although their Deja Entendu in 2003 made me turn. This time, however, their third album, The Devil and God are Raging Inside Me, definitely made me listen. The band has matured this time, took a giant leap, and eschewed most of their emo trappings. Most of the tracks in this album starts out soft with hushed guitars before it comes alive to full melody. Two tracks here really standout"Jesus", a somber song with sonic riffs and aching vocals, and "Limousine", a 7-minute epic that I didn't really expect from the band.
I don't know the reasons why Brand New forged a brand new sound for themselves. Frankly, I don't care because the result was an undeniably excellent album.


Game Review: Neverwinter Nights 2

Neverwinter Nights 2
(8.9 of 10)
Platform: Windows XP (PC)
Publisher: Atari
Developer: Obsidian Entertainment


I've always been a fan of Dungeons & Dragons, may it be the traditional table-top or the electronic game equivalent. I've spent and wasted countless of hours playing campaigns, delving dungeons and slaying dragons, with my fellow "Magickeros" at the Rotary Park or at the 2nd floor of Signs and Symbols. When I'm home, I'll turn on my PC to play games like Baldur's Gate or Planescape: Torment until my eyes were bloodshot. Those were the days of old, however. Fortunately, and I'm glad, Neverwinter Nights 2 has brought it back.

The main story in Neverwinter Nights 2, unlike its predecessor, can only be described as epic. Albeit the storyline is a standard in fantasy gaming -in which a nobody, a humble villager, from out of nowhere rises up to confront an ancient evil of great power- but the journey to defeat the threat is thick with twists and turns, which are altered and based through your actions and inactions. The ending of the story is quite unexpected as well, and you might, or might not, be disappointed by it.

Gather around the campire and listen to tales of adventure.

The sterling story is also presented in long, well-written dialogues and is given life by stupendous voice acting. In addition, the main story is backed by an extensive history, geopgraphy, and short stories, making it even more interesting. The plethora of information that can be found throughout game also introduces you to the realm of Faerun, which is good if you're not well versed in the Forgotten Realms setting.

There have been a couple of changes since the original, and probably the most notable is the utilization of the D&D 3.5 edition rules (whereas the first game uses D&D 3rd edition). Character creation is much richer this time. New prestige classes (like the Eldritch Knight and Arcane Trickster) and sub-races (like the Drow and Tiefling) are made available. You can also choose your deities and background traits, which gives you starting bonuses, for more role-playing goodness. However, if you think that creating a character is too complex or too long, you can always click the "recommend" button -for automatic selection of feats, skills, and abilities- to hasten your creation. If that's not fast enough, you can simply choose a pre-generated character.

Facing your demons with swords and spells.

After you're done with the character creation you'll undergo a quick tutorial in form of a story, where your character must join a series of village festival contests. If' you're already a veteran of D&D games or Neverwinter Nights, you'll have the option to skip the tutorial and go right into the action. But if you're new to the game, the tutorial does its job in showing you the ropes. In the tutorial mode, you'll quickly learn to interact with non-playable characters (NPCs), trade with them, and get quests. You'll learn how to use your combat skills, magic skills, and thieving skills. Also, you'll learn how to equip, command, control, and develop your companions.

The companion system in Neverwinter Nights 2 has been greatly improved. You can have a full party with a total of three companions. Though sometimes, on special missions and situation, you can exceed your limit of three companions. Each one of your companions can be commanded and controlled by you, much like in the Knights of the Old Republic games. Although you can't multi-class your companions, you can still equip and develop them to fit your strategy. Companions are more than just pack mules and meat shields too, since each one of them have their own story and skills. You can talk to them, learn about their pasts, and if you treat them right they'll become more amiable towards you. In addition to that, you can also use their non-dialogue skills and feats, especially their crafting skills.

There's always a catch when you're dealing with demons or devils.

Crafting in Neverwinter Nights 2 is a lot of fun. Unlike in Hordes of the Underdark expansion, where you can only alter the appearance and change the color of your armor and weapons, crafting this time allows you to create many wondrous things -provided you, or your companions, have the skills and feats. Different types of materials can be used for crafting items, and each material has a special modifier. If you're not satisfied with your crafted item, you can always add a little more flair by enchanting it with spells.

Besides crafting, the game also has other fun features like the "stronghold" for example. Later in the game, your hero will have his own stronghold, a Keep. Running your Keep is similar to playing a simulation strategy game. In your adventures, you'll meet different characters like miners, farmers, and sergeants. You can hire these persons to help you train your militia, grow crops for your Keep, or gather ore. You can also build up your Keep's defenses and beautify the surrounding areas to attract more farmers and merchants. But if you're the evil type of character, you can always choose to be a corrupt lord and tax your subjects to death or turn your Keep into a criminal's haven.

The Red Dragon Disciples fearlessly engages the Fire Giants.

The game's graphic engine underwent a bit of an overhaul. While the visuals aren't abysmal, it's also not up to today's standards. The special effects here are realistic and mesmerizing, and it's a step up from the first game or the Knights of the Old Republic series. But it does not stand out if compared to other games released this year, namely Oblivion or Dark Messiah. But one thing I'm really happy about is that the flat and generic terrains are gone, and the environment is filled with rolling hills and high mountains.

Most of the sounds in the game, however, were obviously recycled from its predecessor. The ambiance, the background, the voices for your character, and even the music can also be heard from the first game. But the new ones, especially the musical scores, are really orchestrated and add more to the game's mood. Like I said earlier, the voice acting of the NPCs in this game is astounding, probably the best I've heard this year.

The Bard sings to inspire herself, and her companions, for the upcoming battle.

But even though with all the praises and niceties mentioned above this game isn't free from bugs. I've encountered some of them like the endless scene looping were one cut scene would keep repeating everytime I'm trying to leave an area. There were also times that I can't transit to other areas and would be stuck in one place. I've also suffered from low frames per second (FPS) counts in some parts of the game, even with my above mid-end PC specifications and all settings turned low. In addition to that, I also had a hard time updating my game because the auto updater wouldn't work properly.

Overall, Neverwinter Nights 2 is really a great game. I never had much fun like this, in a computer game, since Baldur's Gate II. Although it was hammered down by multitude of bugs and other technical problems, the whole gaming experience outweighed those annoyances and inconveniences. The stronghold managment, the exemplary storyline, the crafting, and the ability to defend yourself not only with sharpened swords but with sharpened words as well were all awesome. Of course, the adventure of the main story was only the beginning. There is the toolset so you could make your own D&D campaigns, and a bunch of fan-made modules to download and play. But that's a review for another time. For now, just get this game and enjoy it.


A world without Troika Games

PC gaming has been in decline within recent years -but definitely not dying- especially the RPG genre. But as an avid role-play gamer, I denied that fact. I only dismissed the decline as a dry spell that the genre would soon recover from. But when Troika Games -one of the best computer RPG developer- went defunct early last year, I knew that PC RPG won't be the same again.

Troika Games has always been loved and hated by both gamers and game reviewers. Loved, because of the unique design of their games. Hated, because their games are plagued with bugs. Me, I loved them and played all of their games. True, their games were unique and buggy but it's always better to have a unique buggy game than a crappy bug-free game. A buggy game can be patched and fixed but there's definitely no remedy for a crappy game.

Now, more than two years after Vampire: The Masquerade - Bloodlines, Troika Games' last masterpiece, the founders shares their story with The Escapist: The Rise and Fall of Troika. And here are some interesting things that I found.

"Troika's original goal had been to just be exclusive to one publisher, kind of their external RPG dev team," he says, "so we wouldn't have to always be scrambling for contracts. At first, Sierra seemed to be that publisher - even when they weren't sure about an Arcanum sequel, they had us working on something else. But then Sierra had its own problems, and that was the end of that." -- Leonard Boyarsky

I wonder if there would be an Arcanum sequel, or if Troika would still be around, if Sierra didn't had any troubles.

"The team was also working on the spiritual successor to Fallout, but couldn't find anyone willing to bite on the end of their line." --The Escapist

I guess game publishers minds are hardwired to the fact that RPGs can only be in medieval/fantasy setting. Because if not, many would bite Troika's line to publish another post-apocalyptic game to many deprived fans of the post-apocalyptic genre.


Merry Christmas...from Deadpool.

One of the gifts that I received was a gift card for Borders bookstore. Since I wasn't in the mood for heavy reading I got myself a graphic novel, Deadpool vol.1. Deadpool is a Marvel comic anti-hero, and I became his fan since I saw him in X-Force comics. Though I didn't know he has his own comic but I'm glad they bound the 1st 25 issues.

Deadpool vs. Santa Claus

To start with, Deadpool was a government agent with a terminal cancer. Wanting to cure his disease, he volunteered for the Weapon X program. He was eventually given a healing factor -like Wolverine's- and was cured from his cancer. Though in the process of expirementation, he became insane. But his insanity is what makes him special and funny, and in the end -with the aid of Loki- he also broke the fourth wall (he knows that he's a comic book character). After Weapon X, Deadpool became a mercernary and was considered as a villain in the Marvel universe (he fought the New Mutants and X-Force). Though his infatuation with Siryn (X-Force member) made him become a better person, but not entirely good.

Deadpool's comic, however, is more about his struggles of becoming good and there's less fighting (considering he's one of the best fighters in the Marvel universe). Still, the comic is a lot of fun and jam-packed with guest stars (Deadpool even became Thor). But his psycho-babble is the gold in here, and it sure made me laugh plenty of times



I went out to watch Mel Gibson's Apocalypto yesterday, and compared to his other films (Passion of the Christ and Braveheart) this one is less epic. But that doesn't mean the movie isn't great. The authenticity of the film, and its message, makes it a work of art.

What I like about this film is that Mel Gibson eschewed Hollywood flair, in favor of authenticity. There are no pretty looking Hollywood actors and actresses and all of the actors are indian-looking. Even the fierce looking king of the Mayans wasn't a real actor but a worker they found on the docks. The film also uses the Yukatek Maya language (there are English sub-titles, of course, so don't worry) which adds a more authentic atmosphere to the film.

The film shows that the folly of man is responsible for destroying what he had created and had hoped to protect. Apocalypto's setting was at the decline of the Mayans, just before the Spaniards came, where their civilization was ravaged by disease and blight. In hopes to counter these problems they offer human sacrifices to their god, killing hundreds of people a day. Little did they know though that the blood spilled from the dead and the decaying bodies are the result of their problems. In comparison to our recent problems, as Gibson had intended, Mr. Bush is also making human sacrifices -sending men to Iraq- in hopes, or under the guile, to protect the US.

Overall, it think Apocalypto was a great film. Not Academy Awards-worthy like Braveheart though but it's fun to watch.


Blue Dragon

I went out to watch Eragon just this afternoon. I haven't read the book, though I had heard of it a couple years ago, so I don't know if the film stayed true to the book. I have a strong feeling though, based on the popularity of the book, that the film had strayed far. Bottom line, and to keep this post succinct, the movie sucked. There were more horseback riding/mountainside scenery shots than the story. I've seen porn that has better acting than this movie (even Jeremy Irons and John Malkovich is weak here). In addition to all that, Sienna Guillory doesn't look so hot in this film. Although the baby blue dragon was cute. But by all means, avoid this one.


Game Review: Marvel Ultimate Alliance

Marvel: Ultimate Alliance
(8.4 of 10)
Platform: Windows XP (PC)
Publisher: Activision
Developer: Raven Software/Beenox Studios


There were times when a game, exclusive for console platforms, comes out and I wish, as a PC gamer, I had a console too. One of those games was X-Men: Legends, a game developed for Playstation 2, Xbox, and Game Cube. Fortunately, its sequel, X-Men: Legends II - Rise of Apocalypse, made its port to the PC. Delightfully enough, the game's success also lead Beenox Studios and Raven Software to port another "from comics-to-games", action-RPG into the PC. This time, however, it's not just the X-Men but the majority of the Marvel universe.

In the story, Dr. Doom has formed a group called the Masters of Evil, which is a grand conglomeration of all super villains in the Marvel universe, and boldly attacked SHEILD's helicarrier. To counter the threat, Colonel Nick Fury, director of SHEILD, immediately called in for help and formed an ultimate alliance of super heroes.

Doom and Fury. Those are cool, if not intimidating, last names.

Like the X-Men: Legends franchise, Marvel: Ultimate Alliance also has a sublime story, the kind that can only be found in comic books. Although it is quite linear, the plot is grand and elaborate, with a bit of twist that casts a dark light and strains the alliance of heroes. Though one thing I really liked about the story is the change of atmosphere. It is less fantastical, if compared to your standard PC RPG, yet it's still magical and has a touch of modern and sci-fi elements.

There have been several changes made to the gameplay of Marvel: Ultimate Alliance -which you may, or may not, like- but for the most part it still feels and runs like X-Men: Legends II. You can choose from a wide array of characters, each with their own set of skills, to form your four-man team of super heroes. Then hack, slash, shoot mystical bolts, or sling webs to clear out any obstacles or opponents thrown at you in order to reach/complete your objectives. When you've trashed a lot of villains and their underlings, your characters will progress in levels. Simple enough.

Choose from more than 20 Marvel super heroes to form your team.

However, the game this time is more action than RPG. There's no more stat point allocation and there are lesser skills to choose from, disabling you to customize characters to your preference. Items have also been minimized in the game. Items can only be gained in weapon caches and boss fights, and each hero can only wear one item. There are also no merchants in the game so you can't buy any items, though you can still sell all your loot through the interface. Twitch and/or rapid press action sequences are also introduced in the gameplay, which feels out of place in the game and was really an unnecessary addition.

On the technical side, all of the problems in X-Men: Legends II still haunts this game, and has gotten even worse. The behavior of A.I. controlled characters are quite erratic. Sometimes, they will stand and watch while you're being pummeled by enemies, and attacks if you don't want them to. They will also opt melee attacks -if they do attack- instead of using their awesome powers. Playing this game with a mouse and keyboard is also very awkward, especially during combat and using powers, because you have very little options to configure your keys and buttons.

Visit Atlantis...and beat the crap out of crazed Atlanteans.

Although there have been some bad changes in the game, some of the new features will compensate for the loss. The "My Team" feature is probably my favorite. At some point during the game, you'll be able to create and name your own team. Then when you use that team to save people and defeat villains, you'll earn reputation points. As your team's reputation grows, you'll earn team skill points which will able you to buy improvements for your team. The new hero outfit is also a nice feature. Each hero has four unlockable skins, and each has a different set of modifiers that act like passive skills (Increase defense, damage, etc.). These modifiers can be bought and upgraded by using SHIELD credits -which is the monetary unit in the game.

Graphics & Sounds
Raven Software entirely eschwed the cell shaded characters this time and upgraded the game's graphics, to next-generation, by using mesmerizing effects, highly detailed 3D environments, and scintillating advance lightings. Your team will also venture into plenty of different areas, all of which are rich and wonderfully designed, giving you a varied scenery. In addition, all the cut-scenes are still as movie-like and gorgeous as they were in X-Men: Legends II.

Deadpool, the merc with a mouth, one of the reasons I dig this game.

The music in the game are all well orchestrated and varies in each area, ranging from serene to heavy, in order to give you an appropriate atmosphere. The voice-overs are also quite passable. Though the female NPCs evidently have the same voice actress making them all sound monotonous.

Overall, Marvel: Ultimate Alliance is quite an enjoyable game with an undeniably good story. But with all the changes that have been made, like the removal of stat allocation and introduction of twitch action, I felt it took a step down from X-Men: Legends II (that or maybe I'm biased because Age of Apocalypse is my favorite Marvel story arc). Still, I highly recommend this game to action-RPG afficionados and especially to Marvel Comics fans, because controlling your favorite heroes (Deadpool and Ghost Rider for me) is a blast.


Thinking big during interviews

I've never done a ton of job interviews in my life but here's what I learned today: "Never look at sexually stimulating pictures prior to an interview". Unfortunately, I have to learn that the hard way when I browsed through a copy of Maxim UK at the local bookstore to kill time before my interview. Because after seeing the the bodacious body and boombastic boobs of Lucy Pinder, I had a hard time focusing during my interview.

Lucy Pinder, object of my demise.

Oh well, at least it was worth knowing the name of this chick. At least it abled me to search for more of her pictures on the net. And if you like what you see here, then here are some more.


Patched and Tweaked

Neverwinter Nights 2 is probably the best RPG that came out this year, and my First Impression is a testament to that. While the game is good, it is also plagued with bugs. Worse, I wasn't able to update this game using the autoupdater. Even worse, Obsidian and Atari were playing deaf, tip-toed around this problem, and failed to release a "Critical Fix" patches -like what BioWare did for the original Neverwinter Nights. But finally, after five weeks and many failed attempts to update, I was able to patch my game. Not with the help of Atari or Obsidian, but with the help of a dedicated gamer and lurker at BioWare forums.

So if you're one of those who are having trouble patching their game using the autoupdater. You might want to download the lastest patch (1.00 to 1.03) manually. Then, download this nifty utility called NWN2 patcher made by BioWare forum lurker, TNT220. After you've downloaded both, proceed to this forum link, here, for instructions. I can't guarantee that you'll patch your game successfully though. But it's worth a shot.

After you've patched your game, head on to Tweak Guides and check out their tweaking guide for Neverwinter Nights 2. If you're not that techno savvy or don't understand some of the in-game settings, this guide will clarify a lot of things. Of course, it'll also help you choose and set your game to achieve balance between performance and image quality.


Table Top to Desktop: RPGs that should be made to computer RPGs

Dungeons & Dragons and The Forgotten Realms campaign setting have provided us with plenty of CRPGs throughout the years (Eye of the Beholder being my first), and consuming our valuable time, leaving many unfinished chores and school projects. However, game developers have been overusing the same Forgotten Realms, making the beloved campaign setting quite unforgettable. Not that I'm complaining, mind you, but I just wish that game developers should look into other alternatives. While some developers did explore other RPG systems (Call of Cthulhu, d20 Star Wars, and the upcoming Deadlands and Shadowrun), there are plenty of excellent RPG sytems and campaign settings out there that still remains untapped.

Here a couple of table-top RPGs that I think have great potentials of becoming an entertaining computer RPGs, should they be developed.

A Game of Thrones

This game is based on George R.R. Martin's The Song of Ice and Fire saga. Although the novel is considered as fantasy, the world of Seven Kingdoms is less magical but filled with adventure and politics. The game also uses a modified d20 system, but not much is different from games like Neverwinter Nights. In addition, players must also choose a "Character Defect" which will make role-playing harder, yet more exciting.

7th Sea: Swashbuckling Adventures

Seafaring and swashbuckling is what we lack, and need, in computer RPGs. 7th Sea, a game set in the world of Theah -which resembles the Carribiean- is a strong candidate here. The game uses the d20 system and the D&D classes, though some were modified to fit the game's setting. Like A Game of Thrones, the 7th Sea is not much different from playing a D&D game, except for the setting, the guns, and the ship-to-ship combat.

Space: 1889

Space: 1889 probably has the most unique setting in any role-playing game. It's a steampunk game set in the Victorian-era and all theories about space travel during that time are applied, and is a reality, in this game. It's brilliant, like Jules Verne. A historical science-fiction role-playing game. The game uses a far simpler system than d20 as well, so learning curve will be much faster.

Urban Arcana

To those who are too fond of their fantastical creatures, then Urban Arcana is the campaign for you. In this campaign setting, there are elves, drows, bugbears, and dragons. The only thing different is: they're on modern Earth, wielding Glocks instead of short-swords, and sporting Reeboks instead of greaves made by Cromwell. The game uses the d20 Modern system (modified d20) and has an awesome array of classes like Spellslingers (magical gunslingers) or Shadowjacks (magical hackers) to choose from.

d20 Future

The d20 Future, along with d20 Apocalypse and d20 Cyberscape, are supplements for the d20 Modern Rulebook. The book offers a lot of interesting concepts and ideas if one wants to make a sci-fi or a post-apocalyptic computer RPG using the d20 system. Whether it be nuclear winter, cyberpunk, corporate nation, space colonization, or biblical-judgment day game setting, the d20 Future can defintely cater it.



I found a couple of screenshot previews of an upcoming RPG, entitled Silverfall, over at RPGdot. I wasn't initially impressed with the screenshot since the graphics looks a lot like Dungeon Siege II. In addition to that, I don't know much about the developer, Monte Cristo Games (7 Sins), and the publisher is also Atari (Unknown Developer + Atari = bug plagued game). After the lack of support for Neverwinter Nights 2, I think I'll stay away from anything that Atari published for a while.

Still, I'm a sucker for an underrated game made by an unknown developer. So I went to the official website to check out the game and the elven redhead covergirl, sporting a medieval tanktop and a cleavage, grabbed my attention instantaenously. I read about the game a bit more, then stumbled upon this interesting feature:

"Two separate skill trees each provide 10 special talents (lycanthropy or implant, insect invocations or radioactivity...)."

A game with a "Science vs. Nature" theme, interesting indeed. Reminds me a lot of the game Arcanum, an RPG with a "Technology vs. Magick" theme. Notice that they also mentioned the keyword, which is "radioactivity". Anybody who manages, or even tries, to blend my two favorite things together, which is RPG and radioactivity, then they'll have my buck.


Bundles of Fun: Holiday Guide

Gaming is really a big part this gift giving season. Though usually, you'll hear games like Gears of War or Resistance: Fall of Man on the pages of shopping guides or from the mouths of sales persons. In truth, they're all good games but their price is a bit steep ($60). Luckily, if you're into PC gaming, or have a friend that is into PC gaming, and don't mind two-year old games, you can easily fill out stockings for just the same, or even less, amount of price.

Call of Duty: War Chest

Call of Duty is one of the best World War II first-person shooter ever made, and the War Chest collection is one heck of a stocking filler. For $50, the box includes 3 games: Call of Duty, the United Offensive expansion, and Call of Duty 2. This game will really give a bang to your buck.

Half-Life 2: Holiday 2006 Collection

Half-Life 2 is one of the highest rated first-person shooter, and probably the highest rated PC game. Besides the Half-Life 2 game, this collection also includes Half-Life: Source, Half-Life 2: Episode 1, and Counter Strike: Source. 4 games for only $50, now that's long mileage.

Star Wars: The Best of PC

Of all bundles listed in here, this one is the gem. For $40, this package includes 6 Star Wars games: Jedi Knight II, Knights of the Old Republic, Empire at War, Battlefront, Republic Commando, and a 14-day trial to Star Wars: Galaxies. Highly recommended to any PC gamer and Star Wars fan.

Total War: Eras Collection

The Total War series are the best strategy games, and Eras is the ultimate collection. For $60, the box includes Shogun, Medieval, and Rome with all their expansions ( a total of 7 games). Plus, it also includes some collector items.


Game Review: Dark Messiah of Might and Magic

Dark Messiah of Might and Magic
(8.0 of 10)
Platform: Windows XP (PC)
Publisher: Ubisoft
Developer: Arkane Studios


I've always been a fan of the Might and Magic series ever since I've played Heroes II. In fact, it became one of my first stepping stones that lead me into being a PC gamer. This year, after its long slumber, I'm glad that the Might and Magic franchise was finally reawakened with the release of Heroes V. Under the capable hands of Arkane Studios (Arx Fatalis) and powered by the Source (Half-Life 2) graphics/physics engine of Valve Software, Might and Magic has yet another game (albeit an action game instead of a turn-based strategy) to add in its rich saga, the Dark Messiah of Might and Magic.

The story in the single player campaign will put players in the boots of Sareth, a wizard's apprentice who's been assigned by his master, Phenrig, to help retrieve an artifact called the Skull of Shadows. To help you with your missions, your master summons a spirit, with a curvaceous and voluptuous corporeal form, named Xana, whom will be integrated into yourself and act as a flirtatious GPS device. Soon after, you'll meet with Leanna, another wizard's apprentice, and his uncle, the wizard Menelag, to embark in an expedetion to uncover the missing artifact.

Xana will show you the ropes.

The story is pretty much linear, and starts out weak and cliched. But it does get interesting, especially during the middle, as the dark prophecy slowly unveils itself. There are alternate endings as well -and all are similarly disappointing- which are based on a few, yet extreme, choices and actions you'll be making during the entire course of the game.

While Dark Messiah has been classified as an action-RPG, I don't see many standard features present in the game (such as the ones present in Diablo and Dungeon Siege). There's no central hub, or town, where you can interact with various NPCs and get additional information about the gameworld or optional quests. There are no merchants in the game as well. So you can't sell your loot or buy equipment and potions. The only RPG element present in this game is the set of skills. The skills are classified into three trees: Combat, Magic, and Miscellaneous. All skills from all tress are available to players since Dark Messiah uses a class-less system. Skills can be bought using skills points -which are earned by completing objectives.

A power strike, a painful power strike.

With a variety of skills presented to the players, you'll have plenty of options regarding your approach to combat. Wheter it is a stealthy mage or a heavily armored archer, its your choice of poison. In my case, I chose the stealthy type. To my surprise, the game played a lot like the Thief game series, with all that backstabbing, sneaking around, sniping, and the rope bow -which functions as your grappling hook.

A sun-tanned Orc ready to be backstabbed.

Unfortunately, even with your impressive skills, you'll still have a chance of being overwhelmed by enemies. Fighting three opponents at the same time could be fun. But being swarmed by half a dozen goblins could prove deadly. Luckily, the game's environment is as deadly as you are. There are spikes, camp fires, and cliffs which can be utilized to your advantage and kill your enemies instantaenously. All you have to do is kick them to the edge of the cliff, drive them and impale them to a spiked wall, or use a little bit of your imagination to perform a gory death for your foes.

Graphics & Sounds
In the graphics department, the Source still does it job, and does it well even for a two year old graphics/physics engine. The models are highly detailed and, coupled with HDR lighting, makes the world look realistic. The slow motion fatality attacks are also great to watch. Seeing how your enemy's limbs or head severed from their person is brutally beautiful. Most of the time, however, you'll be fighting and traveling in dark, similarly looking, dungeons and will encounter the same type of enemies, making the game too generic.

Indeed, there's light at the end of a very dark tunnel...and goblins too.

The sounds in the game are all in place. The wooden crates crunches when you bash them open, and rickety wooden floors squeaks when you walk on the them. The foot falls also changes according to the type of walking surface. An enemy footstep also becomes more audible as it approaches you, invaluable when you're a stealthy type waiting for a kill. As for the voice actingm tere are some notable ones, especially the teasing Xana and the cold Arantir. Some NPC, however, sounds less enthused.

There are some technical problems that plagues the game, however. With my specification -1 GB RAM, ATI Radeon X1600 PRO (512 MB), and Intel Pentium 4 3.0 GHz- I was able to play the game at 1152 x 864 resolution, with 2x antialiasing and anisotropic filtering, Full HDR, mostly everything at medium settings, and achieved an average of 40 FPS. I've also encountered a lot of stuttering, especially after chapter and area transitions, but it was fixed after I lowered the model and texture detail from high to medium, and without noticeable loss in image quality. Loading times are also extremly long, with an average of 40 seconds during area transitions and 90 seconds during chapter transitions.

A Necrolord, will he get stabbed or pushed into the fire?

Dark Messiah has plenty of technical problems -namely the stuttering and the long loading times. The game moves in a linear fashion and the story is almost flavorless. Though I won't entirely dismiss the game since there are work around to solve the problems, and the story...it's beyond repair but the unique combat and action will definitely make up for it. So if you're looking for some RPG with a sublime story, better look elsewhere. If you're looking for an action game, with RPG and stealth elements, and lots of blood and gore, then Dark Messiah of Might and Magic is your game.


PC: A dying gaming platform?

I just read an article, entitled "Did Consoles kill the PC as a gaming platform", over at Playfuls website. Unlike other articles with the same topic, this one presented plenty of statistics that are difficult to debunk and proves that PC gaming went downhill in the past years, and will continue to do so. But I don't think Console has killed, or will kill, the PC. It's the piracy, conformity, and the lack of technical know-how that is threatening the best gaming platform.

Piracy is probably the worst issue PC gaming has right now, and in the coming future. If people stop buying PC games and just starts downloading them, then sales will go down. Meaning, developing studios will start closing or, worse, budgeting will be tighter, resulting lower quality of PC games in the future.

Conformity is also a big obstacle, not just in PC gaming but anything. It really divides the gamers, bundles them up into groups, and PC gaming is left way behind. Why? because excellent games such as Neverwinter Nights 2 or Medival II: Total War don't garner much attention from the media as much as Final Fantasy XII or Zelda: Twilight Princess. So they're not the "IT" games that people play.

The lack of technical know-how is another reason that many people, the so-called "gamers", jumps into the console wagon. In gaming forums, you'll usually see a lot of bitching and whining like: "my screen turns black" or "the game won't start". While other systems indeed do have problems, most are just caused by an old graphics driver or dirty installation of the game. People, the "gamers" once again, usually complains about how long the installation, the defragging, the downloading of the what-nots. But really, if you call yourself a gamer, that would glady quit your job just to line-up and wait for some $600 hardware, which eventually will become obsolete five years from now, I'm sure you''ll have the patience for installing, defragging, and downloading the what-nots.

But my two cents, even if someone presented me with a fool-proof analysis that PC gaming will die eventually, I won't believe it, I refuse to, because it's all speculations. We've been here before and tackled various consoles that came and went. As long as developers will give us games with toolset like Neverwinter Nights 2, in-depth strategy games like Total War, Company of Heroes, and Civilization IV, PC gaming will stay alive.


Hot Baccardi

Winter is coming, that's why I got the Winter Edition of Perfect 10 magazine. Because what better way to keep warm other than staring at hot women?

Maria Baccardi, a Perfect 10

The Winter Edition is much better than the Fall. The girls here are even more prettier and sexier than the ones in the last edition. Most of them are still from Eastern Europe. Xenia Szabo from Hungary has the most luscious legs I've seen. Curvaceous Luba Shumeyko, a nude model from Hegre Archives website, and voluptous Shay Laren, Penthouse Pet of the Month (June 2006), also have spreads here. But the finest woman in the magazine is the cover girl, Maria Baccardi, from Brazil. She's just perfect and all natural, no muscles from gym work or cosmetics. She also reminds me of a certain girl I used to know.

The articles are still crap, however. Mostly interviews from lamed out/retired musicians (Peter Criss and The Stylistics) and sportsmen (Lennox Lewis). They also have a new feature in the magazine: an incoherent comic strip about the women who runs Perfect 10, they did it without nudity too. But who cares about the prints -and I think the people behind the magazine knows this as well- as long as they keep thier trademark of presenting naturally sexy models, they'll be fine.


Nothing Much

It's been a while since my last update. But, really, there's nothing much interesting going on with my life right now. Besides, my time has been -and still being- consumed by three excellent games that were released in the past weeks -namely Neverwinter Nights 2, Marvel: Ultimate Alliance, and Dark Messiah of Might & Magic. And after six months, nuclear medicine employment is still down. So no news of me being employed soon. No matter, I'll use my current "down time" to enjoy my games.

Although I did apply for a part-time position at Saint Joseph Hospital this morning. The department looks dreary and boring too, my kind of place it seems. I also think I might have a shot at the position, but I'm not holding into anything. If I get the position, awesome and wonderful. If not, then I'm going back to slaughtering Faerunian Undead and foiling the plots of the Masters of Evil.


First Impressions: Neverwinter Nights 2

This week has been the most "game hectic" for me. I bought Dark Messiah of Might & Magic last Sunday, and Marvel: Ultimate Alliance last Tuesday. However, those games -although good- were only appetizers. So this past Thursday, I went out and bought the main course, Neverwinter Nights 2.

The game is awesome. It's still the Neverwinter Nights I knew and love, though it has something more to offer. There has been some changes, most notably, the controllable henchmen, better storyline, and no more generic tilesets. Though the sounds has been obviously recycled from the first game and there's no more epic levels. The prestige classes are still present, however. There are some new ones as well like the Arcane Trickster and Frenzied Berserker. Character creation is deeper than the first one with added deities and background traits. Other than that, everything here is still intact.


First Impressions: Marvel Ultimate Alliance

Yesterday, I went to Best Buy to pick up my copy of Neverwinter Nights 2. Unfortunately, their stock hasn't arrived yet. So as a placeholder I got Marvel: Ultimate Alliance -since it was on sale ($30 instead of $40)- to momentarily satiate my gaming appetite.

Marvel: Ultimate Alliance is an excellent game as X-Men Legends II. However, I have a couple of gripes:

  1. You can't assign any skills to use for "Call Allies". So casting boosts can be really awkward.
  2. You can't customize hot keys for quick power use, making it also awkward.
  3. The removed Stat Points distribution, making character customization shallow.
  4. Characters are still unbalanced.
But other than that it's still a fun game. There are various improvements as well, most notably the graphics and new features such as Team Skills and the Outfits


Neverween Nights

Finally, the release of Neverwinter Nights 2, and a copy of it on my hands, is just one sleep away. I've been waiting for this game since it was announced two years ago. It's also at the good hands of Obsidian Entertainment (Knights of the Old Republic II), or should I say former Black Isle Studios (Fallout, Planescape: Torment, Baldur's Gate). So I expect that the role-playing aspect of NWN 2 will surpass its predecessor. It's stability, however, I'm still not sure.

Happy Neverween!

Nevertheless, I'm prepared to face whatever bugs thrown at me, as long as the game is still playable of course. I already upgraded my graphics drivers, uninstalled the old NWN game to free some space, defragged my PC, and cleaned the registry. I even tricked out my wallpaper to celebrate the release of the game and Halloween.


First Impressions: Dark Messiah of Might and Magic

So it starts, the "Holiday Gaming Season" where gamers around the world face conundrums, in which game to buy first. In the past few days, I faced such dilemma: Marvel: Ultimate Alliance or Dark Messiah of Might and Magic. But with help of reviews, extensive research, and price checks, the latter game proved the victor.

I certainly didn't regret the decision I've made. I got Dark Messiah at Fry's Electronics because they usually drop the prices of games -by $10- during the first week of its release. In addition, I'll also receive $10 rebate if I buy a Logitech G5 Laser Mouse -impeccable timing since I really need a new mouse. GeForce and Ubisoft also teamed up, and those who bought the game will be entered into a sweepstakes for a chance to win a GeForce 7900 GTX graphics card. That's pretty cool, even though I'm an ATI boy.

The game itself is also a blast. I'm not usually into action games pretending to be RPGs, but Dark Messiah's combat system is offer's a lot of unique stuff. Your attacks are also brillantly brutal, taking the term hack n' slash into literal heights. Since it's using a Source Engine (Half Life 2 and Vampire: The Masquerade - Bloodlines) the graphics is amazing -and grinding down my machine in some areas. I'll definitely write a review of this game -if time allows- so check back in a couple of weeks.


Fusion: A Music Review

Muse - Black Holes and Revealations
(9.5 of 10)

After releasing their epic and highly orchestrated masterpiece, Absolution, back in 2003. I was a bit apathetic with the news of their fourth studio album, doubting the band's capabilities to outdo their previous work. But I was wrong, and I'm glad. Because Black Holes and Revealations is an ambitious and sublime album filled with various fusion of sounds and ingenuity.

The first two tracks in the album, "Take A Bow" and "Starlight", sounded like leftovers that didn't made it into their last album, and would probably throw the listener into thinking that Black Holes and Revealations is an Absolution knock-off. But the third song, "Supermassive Black Hole", will instantaenously rock your socks off with its heavy dance/funk beat and Bellamy's falsetto voice. From here onwards, the album sings a different tune. "Map of the Problematique" is another dance rock track that screams Depeche Mode all over it. "Exo-Politics" is a fun, hard, and groovy song that would make Franz Ferdinand green with envy. "Assassin" is probably the heaviest song -making it my favorite- in the whole album, with a guitar intro that resembles System of a Down's. The last track, "Knights of Cydonia", is a fusion of sounds from western movies, spacey synthezizers, and classic rock making it an operatic epilogue.

With that said, Black Holes and Revealations is brillant and grand album. It has varied sounds and not monotonous -even if compared with their other albums. So it won't get old quickly, no matter how much you listen to it. Music aside, the apocalyptic themes and political jargon is very entertaining, if you're into that. If not, Muse still made rock songs in this album worthy of headbanging.

Other Reviews

The Mars Volta - Amputechture
(8.0 of 10)

The Mars Volta's progressive sounds were never intended to be radio friendly since day one. More so now, with their third studio album, because they're not even user-friendly anymore. In Amputechture, the geniuses -known as Omar and Cedric- had over exceeded their musical expirementation, throwing thier new album into an utter sonic discord. Nevertheless, both wizards haven't entirely lost their minds since there's some brilliance left in the album. "Day of the Baphomet", a twelve minute fusion of jazz and rock, is the album's ace. "Viscera Eyes", a latin jam filled with wah guitars and blasting trumpets, is another highlight. Although Amputechture is just white noise compared to previous The Mars Volta albums, it's still far better than what's out there.

Kasabian - Empire
(8.6 of 10)

Like the albums above, Empire is also ambitious and grand. The album is quite varied from beginning to end. Fusing various musical elements from hip-hop, psychedelic, classic rock, to techno; making all of their tracks groovy and dancable -if you're into that sort of thing. "Aponea" is a techno dance track that reminds me a lot of The Chemical Brothers. "The Doberman", with it's choir-like symphony played in the form of classic rock, is probably my favorite song here. Albeit it does not sit that well with me, I like it even better than their last effort.

Priestess - Hello Master
(8.3 of 10)

Unlike the other the bands above, who's trying so hard to redifine and revolutionize music, Priestess is just trying to jumpstart your nostalgia with their AC/DC-like, Sabbath-esque, and Motorhead-ish sounds. From riffs to breaks, Hello Master showcases that the band had mastered the craft of all the classics. The vocalist, however, lacks that unique raw voice like Scott's, Kilmister's, or Ozzy's that makes the band tick well. Nevertheless, the catchy lyrics and awesome riffs of songs like "I am the Night, Color Me Black." and "Two Kids" will make the back of your necks ache caused by extreme, non-stop headbanging.


Eme Nakia

If The Mars Volta released a booklet -in order to understand their album De-loused in the Comatorium- that contained the interesting story of their friend. Sparta also included a DVD on their third album, entitled Eme Nakia, which I would love to call a movietrack, that tells the early life of their drummer, Tony Hajjar.

While the short film isn't really "to die for" or anything, it's still nice to see the roots of Tony. The film portrays the younger Tony, who just migrated to the states due to the civil war in Lebanon during the 80's. His family stayed at El Paso, Texas -where I think he met and formed At The Drive In- where he and his family struggled. His mother had cancer, and his father stayed distant from them, and started seeing other women. Eventually, his mother died and his father left them, leaving his older brother to take care of them, he and his sister.

As for the album, I haven't thorougly listened to it but I'm quite sure that not all songs here pertains to Tony's life. Though, I think it's good. I liked it better than Porcelain. I'll listen to it a bit then you'll hear more from my review.


Character Build: X-Men Legends II Pt. 3

This will be the last installment of my X-Men Legends II: Rise of Apocalypse character builds. I've beaten the game, on different difficulty levels, many times over. So this game is getting really old. Although it will be my last X-Men Legends team build, I promise that it won't be the least. And what team build could be better than the last two I have presented on this blog? Well, this one has Wolverine on it, and he's the center of attraction.

Fast, Furious, and Ferocious

Team Roster and Bonus:
Bishop, Jean Grey, Toad, and Wolverine. No team bonus. Later in the game, however, you can dress all characters with Age of Apocalypse skins to get a +100% to Attack Rating. It's not much but it's something.

This team was designed around Wolverine, surrounding him with support characters to augement his attacks and fixing a few flaws that he has. All by himself, Wolverine is already a feral beast capable of cleaning the room and taking on big bosses. He have a good crowd control (Claw Flurry) and a devastating 'finisher' skill (Eviscerate) that'll make tough opponents crumble. But we're not stopping there because you can further improve his damage with Bishop's Energy Fury and Toad's Secretion. With those boosts, Wolverine skills will yield absurd amounts of damage. How much? Let's just say that a Wolverine with 152 points on Strike and four points on Eviscerate, and boosted with level 11 of Toad's Secretion and level 7 of Bishop's Energy Fury, can deal 11,000 to 16,000 points of damage (26,000 damage on a critical hit). Yeah, that much.

But the big problem with Wolverine, however, is that he has low Focus and energy points. To make it even worse, he has no Mutant Master to improve the regeneration rate of his energy. But not to worry, that's where Jean Grey's Mental Vortex comes in. Mental Vortex is a boost that'll turn 20% of inflicted damage into energy points. Since you'll be dealing huge amounts of damage (courtesy of Energy Fury and Secretion) Wolverine will be filling his EP tank in no time, fueling his power attacks.

Task wise, this team almost have it all. You've got Toad's Mucous Spit to put out fires, Bishop Sapping Strike to turn off generators, and Jean Grey's a flier, bridge builder, and her Telekinesis can push/lift most things. What you don't have is a leader, which is no big deal, and a teleporter. But you can always, momentarily, change one of your member to fulfill certain Objectives.

Also, if you haven't played X-Men Legends II: Rise of Apocalypse, yet, and is planning to sometime soon. This is an ideal team to play first. Because, unlike in my two other guides, this team does not consist of unlockable characters.


The main reason why he's on this team: he's my favorite X-Men character. Of course, he got a glitch on his skill that makes him that most valuable support characters in the game.

The skill you need to maximize immediately is Energy Fury. It's a boost that adds 50% of energy damage to your teammates melee attacks, as it has been written. But don't be fooled, this skill is glitched and adds more than just 50% of energy damage. I don't know the exact figure but it'll let Bishop and his teammates deal insane amounts of damage. I've chosen Full Auto for his attacks. It adds 130 radiation damage, per bullet, at maximum level. If combined with his passive skills Gun Mastery, which increases all damages dealt by his gun attacks, and Power Trip (as well as Toad's Secretion), which will improve the speed of his movement and firing rate. Bishop will certainly clear the room pretty fast. Mutant Master is, of course, needed for his attacks. But maximizing it is only optional since Jean Grey's Mental Vortex will fill up Bishop's energy points in just seconds.

For his stats, you need to build up a high Focus to keep up with his attacks and Energy Fury. So two points into Focus every level, and three points every other level. The remaining points will be distributed between Body and Speed to increase his lifespan.

Energy Fury: Maximize
Full Auto: Maximize
Gun Mastery: Maximize
Power Trip: Maximize
Mutant Master: 11 Points, or Maximize


2 Focus
1 Body
1 Focus/1 Speed (Even/Odd Levels)

Jean Grey
This redhead made a mess of X-Men's male populace. She's kind of weak in this game though. Because there are many mentally resistant foes. Still, her boosts makes her a worthy addition to any team.

First and foremost, you should prioritize Jean's Mental Vortex, a very cool team boost that turns 20% of inflicted damage into energy points. This boost will fuel the team's attacks, and will solve Wolverine's low energy points problem, early in the game. For her attacks, just stick with Telekinesis since it deals both physical and mental damage, and it'll able Jean to lift/push heavy things (and massive things starting at level 8). Dark Phoenix is also a good crowd control attack. Although it takes some time to execute it. Mental Mastery is also a must in order to increase Jean's mental damage. Throwing points in Mutant Master is also wise. But unlike other team builds, maximizing it is only optional since Mental Vortex, as long as she attacks, will fill up her EP in no time.

For Jean's stats, Focus is important to increase her energy points. So two points to Focus every level, and three points every other level. Then throw the remaining points into Body and Speed every level to make her less frail.

Mental Vortex: Maximize
Mental Mastery: Maximize
Telekinesis: Maximize
Dark Phoenix: 11 Points (due to a glitch in the last 4 ranks)
Mutant Master: 11 Points, or Maximize
Flight: 1 Point

2 Focus
1 Body
1 Focus/1 Speed (Even/Odd Levels)

This disgusting critter is quite a bad-ass in this game. He owes it all to his Secretion skill, one powerful boost that'll turn him and his teammates, espeically Wolverine, into animals -figuratively.

Toad's most important skill here is Secretion, a boost that increases all character's movement speed and damage. This will make Wolverine really fast and would improve his damage as well. Secretion also works side by side with Bishop's Energy Fury further increasing the team's damage output. For Toad's attack, I choose Tongue Lash since it's a good crowd control, and its damage is also augmented by Energy Fury. Tongue Mastery is also a must since this will improve Toad's Tongue Lash. Mutant Master is also good to fuel Toad's Tongue Lashes. However, in this team build, you don't really need to maximize it. Jean Grey's Mental Vortex does an excellent job in refilling energy point containers.

For building Toad's stats. Focus is the priority here since you'll need plenty of energy points to cast Secretion. So two points on Focus every level. Then a point in Strike, to increase his base damage. Then alternately distribute the remaining points into Body and Speed.

Secretion: Maximize
Tongue Lash: Maximize
Tongue Mastery: Maximize
Mutant Master: 11 Points, or Maximize
Mucuos Spit: 1 Point (for putting out fires)

2 Focus
1 Strike
1 Body/1 Speed (Even/Odd Levels)

What can I say, he's the man. He made Hugh Jackman popular, and the X-Men comics even more popular since the day he joined. Of course, he's also the main ingredient for this team build.

Wolverine is quite hard to build since he has plenty of good skills to choose from. This build, however, only requires four, two active and two passive skills. For his active skills, I choose Claw Frenzy, a very good crowd control that deals decent amount of damage and leaves the enemies stunned. Then Eviscerate, one of the most devastating skills in the game, which adds 1250% of physical damage to Wolverine's base damage. There's a catch, however, using this Eviscerate will leave Wolverine susceptible to damage. So use it in moderation. For his passive skills, Claw Master is must since it will increase the damage dealt by his claw attacks. Enhanced Senses, too, is a good skill that will raise Wolverine's attack and defense rating. Regeneration and Strong Willed are also good passive skills and you might want to throw points in them when you maxed everything else.

For Wolverine's stats, two points on Strike every level is essential. This will increase his base damage, thus increasing damage dealt by Eviscerate. a point in Body comes next, since Wolverine is quite vulnerable in this game. The alternately distribute the remaining points in Focus and Speed. Stop throwing more points in Focus once it reaches 25.

Claw Flurry: Maximize
Claw Mastery: Maximize
Eviscerate: Maximize
Enhanced Senses: 10 Points, or 11 Points (to reveal hidden enemies)


2 Strike
1 Body
1 Focus/1 Speed (Even/Odd Levels)

After Focus 25
2 Strike
1 Body
1 Strike/1 Speed (Even/Odd Levels)

Wolverine, buffed up by his teammates.

Well that's the last installment for my X-Men Legends II team builds. If you enjoyed my character builds be sure to check back some other time for more. Since Neverwinter Nights 2 is due next week, I'd probably write some character guides for that game.



As of late, game developers have been raping the RPG genre with elven archers and orcish warriors, and I'm tired of the fantasy setting. That's the reason why, lately, I've been dabbling with RPGs with different settings. Namely, D20 Modern and Deadlands. But as I was searching for Deadlands rulebooks on the net, I stumbled upon Headfirst Production website and found out that they're developing a Deadlands game.

To give you a head's up, Deadlands is one of the most unique RPG. The character creation uses a deck of poker cards to determine your character's traits. The same goes for spell casting. But what I like about it is the setting and atmopshere. Which is a cross genre between western, horror, and steampunk. A bit similar to the game Darkwatch, I think.

I don't know if the game will stay true, or close, to the rulebook. Heck, I don't even know if the game will see the light of day. But for now, the news of a Deadlands game is a very welcome and refreshing news to me.


The Prestige

A movie called The Prestige went on show today. The film was set in the late Victorian-era and the story was about two rival magicians, Robert Angier (Hugh Jackman) and Alfred Borden (Christian Bale) who tries to outdo each other with their illusions and tricks. Since it's directed by Christopher Nolan, director of Memento and Batman Begins, two of my favorite films, I went out to see it.

I did love the theme of the movie though. Which was -since it's about magicians- the utilization of deceit and misdirection to achieve something. In the case of both magicians, they hide the secrets of their tricks while the other tries to steal or sabotage it with the use of disguise or spies. Later on, they'd learn that the secret they've stolen was actually a fake, a made up secret just to mislead them. The film, too, presented in different time scenes, were designed to misdirect the audiences without making the story too convoluted. But at the end of the film, it all clears up. As if the magician has told you the secrets of his tricks.

The other thing I liked about the film was the incorporation of technology, adding a little bit of steampunk atmosphere to the movie -which reminds of the game Arcanum: Steampunk and Magick Obscura. The two magicians used advanced technological contraptions to improved their acts. So both of them employed engineers and inventors, and attends technological expo to find inspiration. This also brings the movie into the real world involving two historic and rival inventors, often referred in the film as the real wizards, Thomas Edison and Nikola Tesla. Tesla -which was played by the great David Bowie- was also in hiding, trying to keep his secrets from Thomas Edison's men. And in every expo, Edison's men always tries to discredit Tesla in front of his audiences.

As for the actors, I think Christian Bale did a terrific job in playing Alfred Borden, a true genuine illusionist who designs clever tricks. Hugh Jackman also did fit as Robert Angier, a performer who loves to charm his audience with his magic. Michael Caine was the true gem but that's probably because he speaks so wisely. Scarlett Johanessen, she's nice too look at but she was under used in this film.

All in all, I think the film is worth watching. Though I'm a bit disappointed at first, and it was my probably my fault for expecting too much from Christopher Nolan. I really did think this film was going to be big and would raise a monument for Nolan. But who can blame me after seeing Batman Begins?


Character Build: X-Men Legends II Pt. 2

Last time, I wrote a team build, Flaming Tongue and Swords, for X-Men Legends II: Rise of Apocalypse that features Deadpool, Nightcrawler, Sunfire, and Toad. Now, I bring you yet another team build for the same game. Although this time the team build is not designed for damage dealing. But I can assure you that the team, like the first one, is as fun to play.

Triple Beam Command

Team Roster and Bonus:
Cyclops, Iceman, Magneto, and Professor X forms the Old School team bonus and receives +15% bonus on their max energy points.

This team wasn't designed to be the ultimate killing machine in X-Men Legends II: Rise of Apocalypse. However, it was built for gaining insane amounts of experience points from combination attacks, or combos. In order to that you need a character with a Leadership skill and a beam attack.

The Leadership skill will increase the critical chance dealt by the whole team and also increases the amount of experience gained from combos. At maximum level, Leadership skill adds +92% to experience gained from combo. Since three characters on this team has the Leadership skill -Cyclops, Magneto, and Professor X- and its effect stacks up, you'd gain +276% experience on combos. But it only works if you hit combos, and hitting combos is a bit tricky.

In order for you to hit combos everytime, you need attacks with the same travel speed. Beam attacks, in my opinion and experience, are ideal attacks for hitting combos since most of them travel fast and at the same speed too. So Cyclops' Fusion Beam, Iceman's Slow/Freeze Beam, and Magneto's Magnetic Shell are quite effective. Moreover, all three beams inflicts different damage types. So opponents with some sort of resistance isn't quite safe. In addition, with the team bonus, +15% to maximum energy, you won't find yourself out of energy very often.


The boy scout, uptight leader of the X-Men. He's always a wuss, may it be in the comics, movies, or this game. If not for his Leadership skills, Toad would've been in his pedestal to complete the team.

The first thing you need to do with Cyclops is to maximize his Leadership skill right away to get the full benefits. His main attack would be the Fusion Beam, available at level 21, which is a beam attack that adds more than 300 radiation damage over 3 seconds at maximum level. Don't invest points in Optic Beam. While it is one of his better attacks, its increased speed will be out of sync with Iceman's and Magneto's beams, making it harder to hit combos. You also need to invest points on Polarized Beam, which is a good crowd softener if you're overwhelmed by mobs of enemies. Visor Upgrade, a passive skill that increases the damage and critical chance of Cyclop's visor beam attacks, is also a must. Of course, Mutant Master is much needed so you can 'spam' his powers.

For building Cyclop's stats, you need to prioritize Focus in order to raise his energy points. Body comes next to give him a high health and make him a bit more sturdy. Then dump the remaining point into Speed to increase his defense.

Fusion Beam: Maximize
Polarized Beam: Maximize
Visor Upgrade: Maximize
Leadership: Maximize
Mutant Master: Maximize


2 Focus
1 Body
1 Focus/1 Speed

The coolest character on the team -both literally and figuratively speaking. He has some good ranged attacks that slows down, or freezes, the enemies, making him a good crowd controller/softener.

You have two choices for Iceman's main attack, the Slow Beam or the Freeze Beam. Both are beam attacks with the same execution speed, damage output, and energy point cost. The only thing different is that Slow Beam only slows enemies while Freeze beam freezes enemies. Of course, you got the first level of Slow Beam for free while Freeze beam becomes available at level 7. As for your crowd control attacks, Cold Crush is a nice projectile that deals 150 cold damage and freezes enemies for 3 seconds. Moreover, its explosion deals a lesser amount of damage and slows those within the radius. Cold Mastery, a passive skill, will also increase the damage and critical chance by Iceman's cold attacks, and his cold resistance. Mutant Master is also a must-have skills that will give Iceman's attack a good run.

For Iceman's stats, prioritize his Focus to increase his energy points that fuels his attacks. a point to his Body every level will increase his health, making him a bit sturdier. Then throw the extra point into his Speed to increase his defense.

Slow Beam: Maximize or None (if you choose Freeze Beam)
Freeze Beam: Maximize or None (If you choose Slow Beam)
Cold Crush: Maximize
Cold Mastery: Maximize
Mutant Master: Maximize


2 Focus
1 Body
1 Focus/1 Speed (Even/Odd Levels)

The Master of Magnetism is the most important member of the team. He's the only flier, a bridge builder, and his Levitation skill will help the team finish certain objectives.

Magneto's best attack in this team would be the Magnetic Shell. It's a beam attack that, when maximized, inflicts 200 energy damage, holding enemies in place for 7 seconds, and can build bridges. It's also a beam attack so its speed is the same as Iceman's Slow Beam/Freeze Beam and Cyclops' Fusion Beam. However, its execution time is much delayed. So you might want to control Magneto for a better chance of hitting combos with Iceman and Cyclops. Shrapnel Sentry also makes a good crowd control when swarmed by enemies. Intimidation is also a nice passive skill that increases Magneto's defense and reduces the damage he receives. Mutant Master, of course, is essential to fuel your attacks. More importantly, don't forget his Leadership skill, the reason why he's on this team. If possible, try maximizing this skill early on so you'd get its full benefits right away.

As for Magneto's stats, prioritize Focus to build up his energy points that will power his attacks. Then his Body to make him more hardy. The remaining point you distribute into Speed to raise up his defense.

Magnetic Shell: Maximize
Shrapnel Sentry: Maximize
Intimidation: Maximize
Leadership: Maximize
Mutant Master: Maximize
Levitation: 1 Point or 8 Points (for lifting/pushing massive objects)
Flight: 1 Point


2 Focus
1 Body
1 Focus/2 Speed (Even/Odd Levels)

Professor X
Professor X only have a few good skills. Besides that, you need to defeat all Danger Room courses to unlock him. But his Leadership skill, and if built correctly, makes him a welcome addition to any team.

Professor X will be the only melee attacker on the team, which is quite odd for a crippled telepath. His most basic skill, Cleave, when maximized, deals more than 300 physical damage and a 30% chance of causing a deadly strike (instant health point loss) . It's also a good crowd control since it has a long reach and swings an arc of 180 degrees. Clairvoyance is also a good passive skill that increases movement speed and reduces the amount of damage received, making the Professor a more resilient fighter. Since the team inflicts a low overall damage, you also need to invest in Telepathic Link. It's a boost which will increase the attack and damage output of the team. Mutant Master is also a must since you'll be utilizing your Cleave attack frequently. Last, but definitely not the least, is his Leadership skill. Like Cyclops and Magneto, you need to maximize this skill early on so you can receive its benefits.

For Professor X's stats, you need to build up his Focus, to increase his energy points, and Strike, to increase his base damage. So 2 points on Strike and 1 into Focus every level. Then you distribute the remaining point between Body and Speed in alternate levels. Stop throwing points into Strike when it reaches 50. Then distribute those points into Focus and Body

Cleave: Maximize
Clairvoyance: Maximize
Telephatic Link: Maximize
Leadership: Maximize
Mutant Master: Maximize


2 Strike
1 Focus
1 Body/1 Speed (Even/Odd Levels)

At Strike 50
2 Focus
1 Body
1 Focus/1 Speed (Even/Odd Levels)

The beam commanders executing flawless combos

Well that's it for the second part of my X-Men Legends II character guide (or team guide in this case). If you've enjoyed this, or the last, one, then make sure you comeback sometime next week and check out the third installment of my team builds.