Game Review: Neverwinter Nights 2
Neverwinter Nights 2
(8.9 of 10)
Platform: Windows XP (PC)
Publisher: Atari
Developer: Obsidian Entertainment
Introduction
I've always been a fan of Dungeons & Dragons, may it be the traditional table-top or the electronic game equivalent. I've spent and wasted countless of hours playing campaigns, delving dungeons and slaying dragons, with my fellow "Magickeros" at the Rotary Park or at the 2nd floor of Signs and Symbols. When I'm home, I'll turn on my PC to play games like Baldur's Gate or Planescape: Torment until my eyes were bloodshot. Those were the days of old, however. Fortunately, and I'm glad, Neverwinter Nights 2 has brought it back.
Story
The main story in Neverwinter Nights 2, unlike its predecessor, can only be described as epic. Albeit the storyline is a standard in fantasy gaming -in which a nobody, a humble villager, from out of nowhere rises up to confront an ancient evil of great power- but the journey to defeat the threat is thick with twists and turns, which are altered and based through your actions and inactions. The ending of the story is quite unexpected as well, and you might, or might not, be disappointed by it.
Gameplay
There have been a couple of changes since the original, and probably the most notable is the utilization of the D&D 3.5 edition rules (whereas the first game uses D&D 3rd edition). Character creation is much richer this time. New prestige classes (like the Eldritch Knight and Arcane Trickster) and sub-races (like the Drow and Tiefling) are made available. You can also choose your deities and background traits, which gives you starting bonuses, for more role-playing goodness. However, if you think that creating a character is too complex or too long, you can always click the "recommend" button -for automatic selection of feats, skills, and abilities- to hasten your creation. If that's not fast enough, you can simply choose a pre-generated character.
The companion system in Neverwinter Nights 2 has been greatly improved. You can have a full party with a total of three companions. Though sometimes, on special missions and situation, you can exceed your limit of three companions. Each one of your companions can be commanded and controlled by you, much like in the Knights of the Old Republic games. Although you can't multi-class your companions, you can still equip and develop them to fit your strategy. Companions are more than just pack mules and meat shields too, since each one of them have their own story and skills. You can talk to them, learn about their pasts, and if you treat them right they'll become more amiable towards you. In addition to that, you can also use their non-dialogue skills and feats, especially their crafting skills.
But even though with all the praises and niceties mentioned above this game isn't free from bugs. I've encountered some of them like the endless scene looping were one cut scene would keep repeating everytime I'm trying to leave an area. There were also times that I can't transit to other areas and would be stuck in one place. I've also suffered from low frames per second (FPS) counts in some parts of the game, even with my above mid-end PC specifications and all settings turned low. In addition to that, I also had a hard time updating my game because the auto updater wouldn't work properly.
Overall, Neverwinter Nights 2 is really a great game. I never had much fun like this, in a computer game, since Baldur's Gate II. Although it was hammered down by multitude of bugs and other technical problems, the whole gaming experience outweighed those annoyances and inconveniences. The stronghold managment, the exemplary storyline, the crafting, and the ability to defend yourself not only with sharpened swords but with sharpened words as well were all awesome. Of course, the adventure of the main story was only the beginning. There is the toolset so you could make your own D&D campaigns, and a bunch of fan-made modules to download and play. But that's a review for another time. For now, just get this game and enjoy it.
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