Showing posts with label Fallout 3. Show all posts
Showing posts with label Fallout 3. Show all posts

12.12.2008

G.E.C.K. Out!

Bethesda finally released released the Garden of Eden Creation Kit (or G.E.C.K.) which is a toolset for Fallout 3. In addition to that, they also have the G.E.C.K. wiki and a video tutorial at their blog to help some of you hopeful game developers out there.

It is this -developers releasing toolsets and editors- that I love being a PC gamer. I love it because it makes it easer for creative gamers out there to make their own custom stuff and release it to the public, increasing the replay value of games. Of course, I dabble with it too. While I did some modules for Neverwinter Nights, I never tried any toolsets (The Elder Scrolls in particular) by Bethesda because of the lack of a good dialogue system. Fallout 3 changes that of course. So I'll probably try my hand at it, after the holidays, and see what I can create.

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12.08.2008

Game Review: Fallout 3

Fallout 3
8.9 of 10
Platform: Windows PC (also available on Xbox 360 and Playstation 3)
Genre: Role-Playing Game
Developer: Bethesda Softworks





Introduction
Fallout 2 has profoundly affected my life. Not only did it set my standards for what a good computer role-playing game should be but it also piqued my curiosity about radioactivity, prompting me to study Nuclear Medicine. So, for years, I prayed and waited for a sequel. But, four years ago, I prayed even harder when I learned that Bethesda Softworks took over the franchise. While I like most of Bethsoft's games, namely the Elder Scrolls series, I just didn't think they were apt to continue the legacy of the Fallout series. Nonetheless, even though I didn't had much faith with its current developer, I just couldn't let Fallout 3 pass by me. After all, it's a post-apocalyptic game and one that I've been waiting for almost 10 years.

Story
Fallout 3 takes place in a post-nuclear war United States and players will, once again, don the jumpsuit of the Vault Dweller. The tale begins at your birth. From then onwards, important stages of your life inside Vault 101 -which are the tutorial and character creation stages- will be shown in snippets. Starting from the moment you learn to walk, to your 10th birthday celebration (a props to Fallout's 10th anniversary) and up until your father decides to leave the bunker utopia, resulting in panic amongst its residents as Radroaches invades the opened vault and as the overzealous Overseer kills everyone associated with your dad, leading to your exodus into the Capital Wasteland.

A pretty mushroom cloud...that carries highly radioactive dust particles.

The plot starts and builds up nicely in Fallout 3, and it differs from previous Fallout games as well. Instead of searching for a relic that will save your community, the story is much more personal since it revolves around locating your dad and finding answers as to why he had left the Vault. For once, I thought I was wrong to doubt Bethsoft's writing capabilities. But, sadly, as soon as you find your father, and get your answers from him, the plot goes bland. This was rather disappointing since the main storyline in the previous games were monumental, the reason why this game had appealed to many.

Graphics and Sound
My initial reaction when I stepped out from Vault 101, and saw the Capital Wasteland, was awe. The amalgam of chaos and retro-futurism -a prevalent theme in the franchise- that was presented in front of me was sterling, sublime. I admit, I'm not much into graphics. But it's hard not to appreciate the artistic design of this game. The Cold War era car models, derelict and upturned, on the roads, the rust-covered shanty town of Megaton, and the Raygun Gothic style of the weaponry are splendors to behold. The feel and atmosphere of the original Fallout games maybe gone, due to the new game perspective and graphics engine, but this change is more than acceptable.

The rusty shanty town of Megaton, home to many Wastelanders.

The sound and music are also the finer points of the game. The radio, especially, which you can access in your Pip-Boy, is a welcomed feature. Listening to it is such a delight since it broadcasts news, and news about your endeavors. Of course, it plays music too, and there's nothing more satisfying, and downright disturbing, than listening to a marching band or oldies tunes while you mutilate your foes. The radio hosts are masterfully voiced as well. President Eden (played by Malcolm McDowell), especially, sounds convincingly sanctimonious. Ron Perlman returns, for the third time, and did a sterling job as the narrator of the game. Sadly, not much can be said about the rest of the voice overs. Even Liam Neeson, who plays your father, sounds flat as if he is talking to a tape recorder.

Gameplay
I knew it in my gut that combat in Fallout 3 was going to be different. Any Fallout fan saw it coming. The turn-based combat that I enjoyed is now gone. What's left in its stead is a real-time shooter that is awkward to utilize. It's hard to aim, shoot and hit with it. Fortunately, the Vault-Tec Targeting System (or VATS), a new feature in the game, made combat a lot more interesting. The VATS, with the use of action points, is a pseudo turn-based combat mode that allows you to pause the game and target specific body parts of your opponents. When you're done choosing which body part to shoot or hit, all you need to do is accept and combat will enter into "bullet time" so you can enjoy the carnage that ensues.

The V.A.T.S. in action. Hmmm...so many body parts to choose from.

As for your arsenal, well, you have a wide array of weapons that you can choose from. Weapons from the previous Fallout games are mostly present in here, from flamers, miniguns to power fists. New weapons are also available such as the Fat Man, a devastating weapon that can wipe out a whole block of enemies and put behemoths down on their knees. In addition, you can also create your own weapons from junk, which also uses junk as ammo. The Railgun, for example, is a player crafted weapon that launches railroad spikes. It's a personal favorite of mine, and its design adds a little bit of steampunk to the game. What irks me though is that the .223 pistol, which is my favorite weapon in Fallout 1 & 2, is not available in the game.

Thankfully, not everything in Fallout 3 is solved through wanton violence alone. Quests and problems can be approached in multiple ways. Aside from "shotgun diplomacy", you can also lie, cheat or steal your way out of a problem. For example, a bartender offered to tell me the whereabouts of my father but only if I pay or do some dirty work for him. Since I was low on cash and I was planning to become a saint, I refused to do both. My character wasn't a people person either so persuading him wasn't an option. Instead, I resorted into thievery as I sneaked into his house, hacked his computer and found what I was looking for. Unfortunately, you'll still be forced to whip out your pistol in Fallout 3 more often compared to its predecessors.

Green Ugly Mutant vs. Rusty Shotgun Blues

Exploration is probably the only thing in the game that I consider as a huge improvement. While players are also free to explore the map in Fallout 1 & 2, it was just uneventful to see a trail of dots moving on the surface of the map as your character travels from place to place. In Fallout 3 you'll be able to explore every inch of the map by foot, like a virtual tourist, allowing you to visit every nook and cranny of the Capital Wasteland. The map isn't as overwhelming like in Oblivion or Morrowind, however, but it is substantial enough to quench your wanderlust. The locations vary from hubs, such as Megaton, each with their own history and quests to offer, and some are raider hideouts for you pillage. But if you're tired of exploring the map on foot, fast travel is also available to all the locations you have discovered.

Conclusion
Fallout 3 never did turn out to a game that I wanted it to be. All of the elements that made Fallout my favorite game were eschewed by Bethesda. The turn-based combat, the epic storyline and the isometric view are all gone. Admittedly, I didn't expect Bethesda to deliver such a game either. I thought the franchise was going to be massacred, turning Fallout into a game like Oblivion but only with guns. For the most part, it did felt like an Elder Scrolls game. But that's because Bethesda's expertise lies in such games, and I'm glad that they stuck with what they know instead of capitulating to what the gamers wanted. If they did cave in, and gave us an isometric turn-based game, which they've never done before, it would've been a catastrophe. So, to all gamers, Fallout fan boys or not, I urge you to try this game. Just don't expect it to be much of a Fallout game though.

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11.10.2008

Fallout 101: Character Creation Guide

Character creation has always been my favorite part of the RPG system. It's just fun creating and playing different types of characters. Whether it be a cunning rogue, a brutish fighter, or a boisterous gunslinger. I've probably created tons of characters for table-top and desktop RPGs, from Dungeons & Dragons to Fallout. Now, I have another game to tinker with: Fallout 3.

Fallout's character creation/development system isn't as complex as other RPG systems, like D&D for example. But, I know, a lot of people are new to this game. So, to help those guys out, I decided to write this quick guide on how to create a character.

Attributes
Fallout's attributes are special. By that I meant Strength, Perception, Endurance, Charisma, Intelligence, Agiility and Luck (S.P.E.C.I.A.L.). These attributes, like in all RPGs, affects other game mechanics. In Fallout 3, these includes the dialogue, skills and abilities such as critical hits.
I don't recommend increasing the attributes past 9 points. The reason because there are bobble heads scattered throughout The Capital Wasteland that will permanently increase your attributes by one. So if you throw 10 points on Agility, the Agility bobble head will be wasted.

  • Strength
Skill Bonuses: + to Melee Weapons
Abilities Affected: Increases Carry Weight and Melee/Unarmed Damage

Max Points Suggested: 5
Min Points Suggested: 1


If you don't mind carrying small amount of loot, or constantly traveling to a merchant to unload your junk, a point here would do. But if you want heavy weaponry, like missile launchers and flamethrowers, then this is a must because you need to be strong to be able to carry all the big guns. Plus, since big gun ammo is a bit scarce in The Capital Wasteland, a bonus to melee weapons is nice if you want to resort to using your sledgehammer.
  • Perception
Skill Bonuses: + to Energy Weapons, Explosives and Lock Picks
Abilities Affected: Faster Threat Detection
Max Points Suggested: 7

Min Points Suggested: 4

A good number of points in Perception is very useful, especially to a sneaky character, since it immediately marks a red line in your compass if there's any threat. But if you're the run and gun type, who prefers an all-out frontal assault with all guns drawn, then you don't need much points in here. Unless you're the Rambo type who uses a laser gun and a lot of grenades.
  • Endurance
Skill Bonuses: + to Big Guns and Unarmed
Abilities Affected: Increases Hit Points and Resistances
Max Points Suggested: 6
Min Points Suggested: 2
If you're a long range fighter, who likes to snipe enemies from afar, then you don't really need much points in here. But if you prefer to fight at close range, or often utilize melee weapons due to lack of ammo, then throw some points in here because you'll need a lot of hit points. Endurance also increases your skills in Big Guns. So, throw some points here if you use weapons like miniguns or missile launchers
  • Charisma
Skill Bonuses: + to Speech and Barter
Abilities Affected: Improves People's Disposition
Max Points Suggested: 8
Min Points Suggested: 4


Charisma was an entertaining attribute in Fallout 1 & 2. Sadly, since my character has a fairly low Charisma, I couldn't say if it's the same with Fallout 3. But I suspect it is. So if you want to have some interesting dialogues, then dump a lot of points in here. If you can't spare the points, keep it at 4 at least so people won't hate you that much.
  • Intelligence
Skill Bonuses: + to Medicine, Repair and Science
Abilities Affected: Increases Number of Skill Points
Max Points Suggested: 9

Min Points Suggested: 4

Intelligence increases the number of your skill points every level up. So I suggest that you should increase this early in the game. If you start out with 9 points on Intelligence, you can immediately increase it to 10 if you get the bobble head at the start of the game. That'll leave you with 20 skill points every level up. But if you don't want to be a skilled person, then 4 points in here would suffice.
  • Agility
Skill Bonuses: + to Small Guns and Sneak
Abilities Affected: Increases Number of Action Points
Max Points Suggested: 8

Min Points Suggested: 5

Agility is the most useful attribute since it increases your action points. AP is used for VATS, a really cool and effective targeting system, which I highly recommend to all gun wielders. The more AP you have the more you can use the VATS. So put a lot of points in here. Unless you want to play Fallout 3 like first person shooter game.
  • Luck
Skill Bonuses: + to All Skills
Abilities Affected: Improves Chance of a Critical Hit
Max Points Suggested: 7

Min Points Suggested: 3

Luck isn't really that important nor useless. So it's up to you if you want it or don't. But it's good to have a few points in here if you like to be a "one shot, one kill" since it increases your chances to have a critical hit.
Skills
There are a lot of skills to choose from in Fallout 3. A select few are necessary, most are pretty fun to use, and a couple of them are just entirely useless. So, to make it easier, I grouped the skills you need and want into two: Priority and Secondary Skills.


Priority Skills
These skills are essential and will make the game much fun and easier for you. Also these are the skills that you should consider tagging. Tagged skills have 15 points bonus. You can choose up to 3 skills to tag at the GOAT exam in Vault 101.
  • Lock Pick, Science and Speech
There are plenty of computers to be hacked, locked doors to be opened and stupid people to coerce in The Capital Wasteland. So Lock Pick, Science and Speech are the skills you'll often use. They have great benefits and rewards. Like getting better loot, avoiding enemies or getting out of a fight, coercing useful information from people, and getting into places where you shouldn't be. So, if you can, dump a lot of points in these three skills as early as you can.
  • Melee, Unarmed or Small Guns (pick one)
Energy Weapons and Big Guns are scarce in parts and ammo. So I don't recommend you take those as your method of attacks early in the game. Instead, choose Small Guns or Melee and Unarmed Attack. Small Guns include pistols and rifles, and there's plenty of them to be found early in the game. If you plan to carry heavy weapons in the middle of the game, Unarmed or Melee are the best attack skill early on.
Secondary Skills
There are skills in the game that will help you out a lot. Although it's not necessary, or even advisable, for you to dump points in here until you've maxed your priority skills. But when you do, then it's time to put those skill points on these skills.
  • Repair
Unless you fight with your bare hands and travel the Wasteland naked, then you won't need this skill. Other than that Repair is a very useful skill as it keeps your weapons and armor in pristine condition. Weapons and armors that are worn out are less effective in combat (less damage and protection). So if you want that sniper rifle or that power armor to be in top shape and fully operational, dump points on Repair as soon as you can. Unless you fight with your bare hands, then you don't need it.
  • Sneak
A highly recommended skill if you're the sniper/assassin type. Combined with the Bloody Mess perk and a high chance of Critical Hit, this thing is a lot of fun doing a sneak attack criticals on the enemies. But other than that, it's not really necessary since there are a lot of Stealth Boys around if you really need to be sneaky.
  • Energy Weapons and Big Guns
I'm happy with my Lincoln's Repeater Rifle. But from time to time, I'm tempted to use a Minigun and tear my enemies into small ribbons of meat, or a laser rifle to reduce my enemies into a pile of dust. But both weapons are not necessary. Especially at the beginning of the game since ammo are scarce for both weapon types. But if you want to indulge yourself, go ahead.
Useless Skill
Barter is the only useless skill I can think of. I don't have the skill but I have 10,000 caps right, and I don't know what to do with it. So don't invest in here.

So there it is, my quick-start character creation guide for Fallout 3. If I finish the game, I promise to write a detailed guide on how to create a Small Gun specialist. So keep an eye on that one.

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11.03.2008

First Impressions: Fallout 3


The most gruesome and enjoyable V.A.T.S.

I finally spent some quality time with the sequel of my favorite post-nuclear apocalyptic RPG, Fallout 3. I must say that I really had a hard putting it down just to write this entry. It's so much fun and enjoyable. From NPC interaction, combat with the V.A.T.S. (Vault Assisted Targeting System) and down to exploring "The Capital Wasteland". There's just so much to do in here. Although the whole feel of the original Fallout games is lost in this one. I sometimes feel I'm playing S.T.A.L.K.E.R. rather than a Fallout game until I see Nuka-Cola bottles or worn-out 50's styled posters. Nonetheless, even though its not the kind of Fallout I used to know, this game is still awesome.

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10.31.2008

Apocalypse Now

Fallout 3 was finally released last Tuesday. While most Fallout fanatics, or gamers who are jumping into the hype bandwagon, where out there trying to irradiate themselves with a copy of the game, I was battling out my impulse -to keep myself from doing the same- until I've raided Bethesda's PC support forum and see if the game has some major issues. For the two days I lurked at the forum, two problems that were constantly asked -and concerned me the most- were: (1) Securom Issues and (2) Random Crashing.

Securom problems, as a PC gamer, is still a big myth to me. Don't ask me why but, luckily, I just haven't had any problems installing or playing my games with Securom protection. I know that games like Spore and Mass Effect have created much chaos because a lot of people can't install or play their games because of Securom. But I didn't. However, that doesn't mean that I won't experience it with Fallout 3. So that raised a bit of concern. Random crashing made me pause as well since its cause are still unknown, and Bethsoft isn't doing anything.

The Capital Wasteland, my kind of wasteland.

Camping in at Bethsoft's forum, and listening to endless rants and prattle, is a very tiring ordeal. So I moved on and started reading substantial amount of Fallout 3 reviews, which are all in a positive note. After that I tried to decide if should buy the game now or wait until Best Buy knocks $10 off the game in the upcoming weeks, by weighing the game's problem and the positive reviews. But, in the end, after nine years of waiting for a sequel, it was my fanboyism that prevailed and prompted me to buy the game.

So, if the game is as good as the reviews says, the posts in this blog will significantly decline. But if the game is as good as its predecessors, then this blog will become as barren as a wasteland. See you next year.

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10.27.2008

Apocalypse Tomorrow

Fallout 3 is finally coming out tomorrow, and the anticipation has left my veins all tangled up. As a huge fan of both Fallout 1 & 2, I also can't help but be anxious about Bethesda Software's take on my beloved game series. While I did love The Elder Scrolls series, I just don't think Bethsoft have "IT" to measure up to Black Isle Studios ingenuity when it comes to role-playing games. But I do hope I'm wrong.


A Fallout 101 video, for those who haven't played the game.

Anyways, GameTrailers has put a video entitled The Fallout Retrospective that covers the history of Fallout, starting from Wasteland to Fallout: The Brotherhood of Steel. Watching it was very nostalgic and reminded of my early PC RP'ing days. It also deadened my anxiety and anticipation, if only for a little while. For the newer generation, the Xbox 360 or PS3 generation, who wants to pick up Fallout 3 but has never played or seen the older games, the video also serves as a good and entertaining crash course of everything Fallout.

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